Greetings
once again y’all!
As my last
post indicated I really wanted to get another game soon, and the other day I
got a game in against my friend who plays Skorne. He usually plays Khador, but
he has lately gotten into playing his Skorne army. I will make a small battlereport,
it is not my first, but it has been about a year since I did one last. I hope
you will enjoy it ;)
The armies
I choose to
play pKreoss, both because I got my new jacks I wanted to try out with him, but
also because he has purification which I think is great against Skorne.
pKreoss
-Hierophant
(at the end of the game I realize I had forgotten to put him on the table)
-Redeemer
-Reckoner
-Reckoner
Exemplar Errants
(full)
-UA
Exemplar Errant
Seneschal
Holy Zealots
(full)
-UA
Nicia
Choir
Reclaimer
Vassal of
Menoth
Vassal of
Menoth
He played
eMakeda, basically because he think she does great against Menoth because she
aren’t that upkeep depended.
eMakeda
-Molik Karn
-Gladiator
-Krea
-Archidon
Beast
handlers
Cetrati
(full)
Swordmen
(full)
-UA
Tyrant
command and standard
We rolled
for scenario and end up playing Incursion. My opponent has a lot more game experience
than me, so I usually has a hard time winning scenarios against him, so when I
won the roll of I choose to go first so I could get across the board before we
were able to score control points.
I bricked
up all my normal deployment and put Errants on my left and since my opponent
had set really weak on my right I put Nicia there alone to threat on objective
or simply flank if the flag would disappear.
Round 1
First turns
a usually simple and fast, but I was thinking about putting “Lamentation” up. I
end not doing it and allocating a focus to each of my jacks so they could run
forward, and “Lamentation” never got into play since I really never got a
chance to catch Makeda within my control area.
Everything
simply ran up the board to get into a better position. Nicia ran all the way up
to the flag on my left being ready to do some flanking and Kreoss put
“Defenders Ward” on the Errants.
My opponent
starts by activating Makeda casting “Road to War” and putting leash on Molik
Karn followed by an advance forward up to the wall outside his deployment zone.
The tyrant command uses “Press Forward” on the Cetrati letting them advance 9”
forward in “Shieldwall”. The Krea uses it animus, paralytic aura, and advances
up next to Makeda. Everything advances forward and at the end of his turn the
flag on my right disappear leaving Nicia with nothing to do than killing stuff.
Round 2
I decided
to put a dent into the swordsmen since with Makedas feat and their own minifeat
is quite good at killing a lot of errants. I put 3 focus on the redeemer for
some mass template shooting and upkeeps “Defenders Ward”. I start by activating
Nicia and charging the closes Cetrati and getting within melee range of a swordsman
too. My plan was to do a charge attack against the Cetrati and putting a dent
in his 8 boxes and using her second attack on killing the swordsman sprinting
away to safety followed up by a couple of reckoner shots to take him out. But I
forgot about Makedas “Stay Death” ability keeping Nicia from sprinting away.
Damn.
On the
other side of the table the Errants advance forward with their crossbows ready.
They start shooting at the swordsmen ending up taking out most of them leaving
him with only 3-4 guys and the flag left. After the Errants the Zealots sings
Warding and their mini feat Greater Destiny and run forward swarming the flag
in the middle hoping I could prevent any of his models getting within 4 of the
flag giving me some fast CP, but I don’t have enough movement.
Since most of the swordsmen is all ready gone
the redeemer has very little to do and simply shoots a lot of templates all
over the place doing nothing, even though the choir had sung battle on it and
the two reckoners. The Reckoners follow by moving forward behind the zealots
and taking some shots, one of them killing a swordsman and the other one falling
to damage the gladiator. I knew the feat were coming now, and a had a OK
feeling about it, knowing I would lose a lot of Errants but having kept the
swordsmen from killing them all.
He starts
by leaching fury from all his beasts having to cut for one do to “Stay Death”.
After upkeeping Leash he goes right for it. Activating Makeda casting Road to
war once more and using her feat, Instrument of war. There after he goes for
the swordsmen using their minifeat charging the errants with boosted attack
rolls and automatic kills. Followed by that comes the tyrant commander, once
more press forward for the cetrati and also charges into the Errant officer
making a errant sacrifice for the officer. The arcidon flights in and takes out
a errant and sprints away, staying within 4 of the flag on the left. Finally a
couple of the beasthandlers also charges in on the errants leaving me with 2
errants, the officer and the standard bearer.
The Cetrati
spreads out in front of my zealots getting within 4 of the flag. A single one
of them attacks Nicia and she is slain. The Krea keeps his animus up to protect
herself, Makeda and the gladiator. The gladiator and Molik Karn set up to go on
a killing spree next turn when the zealots once more are killable.
Round 3
Kreoss
drops upkeeping defenders ward on the last couple of Errants and gives each of
the reckoners 2 focus. Since his feat makes his army immune to knockdown, I
have no plan of feating this turn, which makes it hard for me to retaliate from
his last turn. I decided to try to take Molik karn out, since he can both
threaten my infantry and my heavies, but I start with the errants. They take a
charge order trying to give some damage to the tyrant commander and clearing out
the last swordsmen and beast handlers engaging them, but fails to hit anything
but the tyrant commander giving him a few points of damage. At the same time
the standard bearer runs over and contests the flag on the left. The errant
seneschal isn’t able to take out a swordsman either. Afterwards I go for the
Zealots, singing fervor in hope of doing some damage, but do to the placement
of the Cetrati very few bombs can be thrown, but a single zealots manage to hit
the beasthandler locking my errants in combat and taking the swordsmen next to
it with it in the blast leaving the errants unharmed. The redeemer tries to
take out some swordsmen but fails to hit anything, even though the choir had
given it battle. Kreoss advances up behind the wall and purifies Leash of Molik
and shots down the Kreas animus. The two reckoners with battle support and
ascelliary attack from the vassals leaves Molik Karn burning with 6 boxes left.
At this point it looked bad and I really hoped for the fire to take out Molik.
Knowing he would have to clear some zealots a put the reclaimer up in front of
the reckoners protecting them with Soulstorm.
The fire
keeps on burning, but fails to make any damage to Molik at all. My opponent
decides to get something out of Molik before he dies and plans to have him run
down to the reckoners and start making them into burning wrecks. He starts with
trying to clear a charge lane with the cetrati, but the cetrati failing
miserable and not hitting any of the important once. He gets a bit nervous know
going for the archidon, killing my errant officer and sprinting back where it
came from. The gladiator slams a zealot taking it out and one further in
blocking Moliks charge lane. Then the tyrant command walks in and kills another
zealot leaving only a single model blocking Molik.
Next are
his swordsmen, planning to have the last model with swords kill my errant
standard and thereby scoring the flag on my left. But once again he fails to
hit, leaving the standard still contesting. His last shot a clearing room for
Molik now is Makeda casting stranglehold on the zealot, and he ends up boosting
both to hit and damage to be sure to taking him out, forgetting he has to heal
Molik too leaving Makeda with know fury for transfers. The Krea walks behind
her and uses its animus to give her some protection. The beastmasters uses
enrage on Molik and since soul storm has 50% to take out one of Moliks aspects
he has to charge my monolith bearer and sidewalk over to the reckoner making
him vast an attack and only engaging one of them. He manages to take out the reckenor leaving
both himself and Makeda quite valuable.
Round 4
This is
were I choose to go for assassination since Makeda has no fury left and I have
a hard time seeing me winning this on scenario. Kreoss gives 3 focus to the
redeemer and walks up next to Molik hoping to get the krea within his control
area to purify the animus, but can’t get within range only knocking Makeda down
still leaving her with a lot of armor against my range attacks. First off is
the last errant with a crossbow, followed by the errant seneschal giving her a
few points of damage. Next up is the redeemer, which only manages to hit her
once and I boost the damage bringing her down to 7 boxes. Then the reclaim gives
the reckoner 2 focus trading in some souls and the reckoner moves up a ends the
game with some help from the vassal.
So I end up
winning on assassination.
/Johan
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