After a
small meeting about a future journeyman league, I had planned a game against a
guy from the local store I haven’t had a game against yet.
We rolled
on steamroller and ended up playing outflank.
My list was
a variation of a Kreoss3 list I saw at the Masters this weekend, but I was to
lazy to paint the UA for the flameguard so went with a full unit of zealots
instead of the UA.
Interessor
Kreoss
-Fire of
Salvation
-Reckenor
-Vanquisher
Choir(max)
Holy
Zealots(max)
-Monolith
Bearer
Flameguard(max)
Vassal of
Menoth
Exemplar
Vengers(max)
He is going
to a tournament at the start of October so he had a Haley2 and a Siege list
ready, and went with the Haley2 list, since I haven’t had the pleasure of
playing against her yet.
Major
Victoria Haley
-Thorn
-Centurion(Bonded)
-Squire
Arcane
Tempest Gun Mages
-Arcane
Tempest Gun Mage Officer
Horgenhold
Forge Guard(max)
Stormblade
Infantry
-3 Stormblade
Infantry Storm Gunner
Anastasia
di Bray
Eiryss,
Angel of Retribution
Gorman di
Wulfe, Rogue Alchemist
Journeyman
Warcaster
Rhupert
Carvolo, Piper of Ord
We rolled
for a steamroller scenario and ended up playing outflank.
He wins the
roll of and chooses to go first, and after deployment it looks like this.
Turn 1
He starts
his turn with the journeyman putting arcane shield on the centurion. Haley
casts deceleration and advances up behind a tiny fence. The centurion
spearheads the army entering the zone on my left, backed up by Thorn and the
unit of Stormblades. The Gunmages advances and spreads out in the middle and
Rhupert plays “Heroic Call” for the Forgeguard who runs toward the zone on my
right with Eiryss on their flank.
After
allocating a focus to each of the jacks I activate Kreoss. He puts Holy ward on
the Temple flameguards and advances up behind the giant rock. I was planning to
put up warpath, but forgot. The entire army runs forward. Zealots leading the
left flank backed up by the vengers, Kreoss, Vanquisher and Reckenor in the
middle and Temple Flameguards followed by Fire of Salvation on my right.
Turn 2
I missed
judge the Centurions threat range, and he allocates the centurion 4 focus. Gorman walks up into the zone and drops his
cloud. Haley then walks up behind the cloud and feats. She then uses telekinesis
on the centurion moving it two forward followed by Thorn moving along thanks to
his reactive drive. She then casts Temporal Acceleration on the Centurion just
to be safe.
The
Centurion then charges my Reckoner and takes it out with its last swing. The gun mages moves up and starts taking some
shots at my vanquisher failing to do any damage, but thanks to snipe they
manage to take out two choir members. The stormblades moves up and spread out
in the zone and the Storm Gunners takes out a couple of zeolots. The Forgeguard
his Rhupert playing “March” and advances into the zone hiding in the forrest.
Last Anastasia di Bray advances toward Kreoss hiding behind the pillar in the
middle of the table.
My turn is
pretty much controlled by my opponent since my entire army is in Haley’s
control area to some extend. So the vengers go first, simply moving a little to
my left. Next up is the Zealots who uses their mini feat, sings about “Warding”
them self against spells and moves into the zone to contest. Two of them try to
hinder the Centurions movement, basicly forcing my opponent to cast Telekinesis
one more.. Next up is the Flameguard gets a shieldwall order and walks into the
zone ready to take a punch from the forgeguard, followed by Fire of Salvation.
Next is the Vassal how just uses ancillary attack, letting the vanquisher take
a shot at one of the dwarfs hoping to take out Anastasia with blast damage, but
the forgeguard is engage and the Vanquisher doesn’t get a good deviation with
either of its shots. The choir moves a little around and last up is Kreoss. He
ends up having to cast “Crevasse” on a gun mage, spraying Anastasia and two
forgeguards killing all three. That got a little to close
Turn 3
The
Centurion is going to continue its wrecking spree getting 4 focus once more.
Haley moves it with telekinesis once again, followed by Gorman moving up and
throwing a rust bomb on it. The Centurion then moves over and wrecks the
Vanquisher right in front of Kreoss and the Vassal. Eiryss shots a bolt at Fire
of salvation and disrupts it, followed by the gunmages taking some shots at the
Vengers that all misses and a single shot at a choir member that forces them to
take a command test which they fail. The Forgeguards advance and tries to take
out some temple flameguard, but they don’t get much job done.
I’m loosing
heavies to fast, and since fire of Salvation is disruptet I can’t really expect
it to do any work this turn. But I see and chance for assassination do to his
model placement. Kreoss moves up close to the centurion and gets range to the
Stormblade in front of Haley, which I “Force Hammer” through her knocking her
down and doing a little damage, besides killing the Stormblade. No I only have
to clear room for the zealots to move in and throw some bombs. First the Vassal
takes out a stormblade with “Arcane bolt” followed by a single venger charging
a Gunmage but failing to hit. And now there is only the zealots left. I have to
take some free strikes, so I start with a guy far behind. A gunmage’s free strike
kills him, triggering “Holy Monolith” making 3 others move past the gunmages
into bombing range without being killed. 3 bombs later and Haley is dead.
I'm updating my gallery today, so take a look if you want to see some of the stuff I did for the masters.
/Johan
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