Showing posts with label Nurgle. Show all posts
Showing posts with label Nurgle. Show all posts

Friday, 2 August 2019

Branching Out

I've started to lock down the parts on the Screaming Oak, pinning stuff into place (blu-tec somehow doesn't really stand up to the vigours of battle) and refining the pose a little - I've added some more branches on the middle of his back where it seemed a little bare, and tweaked the position of the head a little - I could use the wisdom of the mighty internet here, is this better, screaming in agony at the heavens, or is the previous version where he looked a little more down better?

Also, should he have a couple of horns?


Or not? 



The white base is because I have this strange infatuation with Warmachine beveled bases, and prefer to use them on all my miniatures. Alas, they're only made in 30, 40 and 50 mm, plus a very big one for Gargantuans, so I have to make them myself on my lathe to get the right diameter - yes, I know that the Verminlord Corrupter has an oval base. Yes, I calculated the circumference (106 mm) to have a corresponding round base (not a fan of oval bases). Yes, it is technically not legal. No, I don't care at all. ;)

Saturday, 27 July 2019

The Screaming Oak WIP

Okay - I usually don't share pics this early in the process of making a conversion, since it's extremely rough and basically in the "sketch stage" - things are blutacked on, some things are only placeholders, lots of sculpting and parts missing, etc, but at this point I'm trying to get the pose and concept locked down - so keep that in mind. I felt it would be interesting to share though, since it gives a glimpse into my very messy process of making models as described in the little essay I wrote a while ago, about models and poses. That, and because I'm SOOOO excited about it!

Here is the very early stages of my Screaming Oak:




I'm basically trying to make a treeman zombie. While GWs Treelord model is very good, it is portraying a beautiful and nimble kind of treeman. I wanted something that looks corrupted, shambling, monstrous and really really evil. I even used the classic "bent knee zombie pose", to illustrate the point. I also wanted some really massive talons, which are made from the Shardwrack Spine terrain kit - like I said, they need lots of sculpting, but I tried to echo the "hollow" look of the talons of the Sylvaneth Spite Revenants. The legs and body also need a lot of branches and sculpting and hopefully a mouth or seven.

The head is a placeholder for now - I like the tormented look, but I'm not sure if it looks too "off" from the rest of the tree aesthetic. Lots more branches and spikes needed all around, but I really really like it so far, and the "murder of crows" emphasise the forward motion further.

I'm still very open to suggestions and comments, so please, fire away! :)

Wednesday, 24 July 2019

Practical but important stuff.

I haven't gotten to do much miniature stuff these past few days, but I've gotten around to doing something I've wanted for as long as I've played Warhammer - my own full size wargames table.

I'm lucky to have a nice, dry and pretty large mancave in our house, all to myself:



However, a 6'x4' table is pretty large - and since I use the mancave for both playing music, making miniatures and general chilling out, I don't want a gigantic permanent table in the middle of the room. So I started googling, and while I found some amazing wargaming mancaves, I didn't find what I was looking for. So, Ikea to the rescue. The first priority is of course the gaming surface itself. While many people just use some mdf for a tabletop, the problem with mdf is that it warps pretty easily over time, if unsupported - same goes for plywood. I found the solution in Ikeas catalog.

*fanfare*

The Linnmon table.

It is made from a mdf frame, filled with a honeycomb paper pattern, which means it is very very rigid and very light (11 kg). It is 200 cm x 60 cm (roughly 6,8 feet x 2 feet) so I figured that if I put two of them together lenghtwise, I'd have a perfect table, even with about of feet of sideboard for dice, casualties, etc. The best part is that the two table surfaces can fit behind the door to the cave, so it stows away easily.


As you can see, they are held together with a case lock on both sides. There is a surprising amount of torque in those little things, and they are held rock solid. They are resting on a couple of cheap sawhorses from Bauhaus (the danish equivalent to Home Depot) which gives the table a nice height (about 1 m). I always play standing up, and my back would kill me if I had to play 2-3 hours on the 60 cm tall tables many people build. It feels very solid and theres no chance of the table sliding off, thanks to some silicone antislip stickers I put on the sawhorses. 


Some terrain added. I really need to get around to painting the stuff I've aquired over the last few years - I've managed to scrape together quite a few of the old Warhammer buildings - they still look awesome IMO. The mat is 4 x 4 and I need to get a full size one.

Man, I can't wait to try my first game on it - this really is a childhood dream come true. :)

The other project I've been working on is a magnetic carrying case. I've been searching for a transport solution, and I'm really tired of foam. Most of my miniatures are conversions, so no standard stuff fits, and bits keep catching in the foam and breaking off. So, I decided that magnets are ideal. However, I had a hard time finding a great solution, so I decided to put my woodshop teacher skills (my day job) to use, and build one myself:



It's made from pine, so it's actually quite a bit lighter than it looks, but the jury is still out on whether it's too heavy or not. I need to get hold of a good heavy duty handle for it. The shelves are steel shelves from an Ikea letterbox and the rails are simply aluminum curtain rails, that cost next to nothing. It can fit my entire (about 3000 pts) Nurgle collection in it, even the largest beasts, but like I said, I still need to test it to see if it's actually manageable to carry.




On another note:


In the songs of the Sylvaneth, one Treelord Ancient is never mentioned. Not because he wasn’t a great hero. Not because he wasn’t fiercely loyal to Alarielle. But because the mere thought of what happened to him is to painful to stand for the Sylvaneth.

The Treelord Sternbark was one of the great old Ancients. He was rumoured to have been the ancestor of many a treeling and fought in the great wars in Ghyran against the rotbringers of Nurgle. In battle, he was faced against the gargantuan beast mount of the Witch King of Cankerwall, and fell. As much as it grieved his Wargrove, their grief turned to terror as they were forced to flee and saw the Witch Kings rotten underlings tow away Sternbarks remains - though they tried to ambush the Rotbringers, they were too few and their attempts were twarted. Great was Alarielles fury when she heard of his death, and even greater was her grief when she was told that his soulpod had not been saved.

The Witch King returned Sternbarks remains to the Garden of Nurgle where he dug deep into the bark, and found the Ancients Soulpod. He toiled for seven days, incanting the terrible rites he had been gifted by the Grandfather, in order to bind the daemonic essence to the soul pod. Once he was done, the once vibrant soulpod turned a brackish green colour, and boils started erupting on the surface.

A cry of anguish erupted from the Everqueen, as she felt the corruption across the realms.

Satisfied with his work, the Witch King put the soul pod back into Sternbarks corpse, and implanted scores of Rotwood Maggots into the now twitching limbs and branches of the Ancient.

With a flick of his wrist and a twisted invocations of words, the Ancient rose once again. As it stood upon the doorstep to his lair and gazed into the Garden, it realised what it had been and what it was now. And it screamed. It screamed in anguish at the Rotwood Maggots eating through it’s body. Moreso, it screamed because Sternbarks spirit was still alive and sentient in the soul pod, but he had no control over any of it’s limbs - that was the privilege of the daemon parasite the Witch King had bound to the soul pod.

A great thunder rolled over the Garden as the Grandfather himself chuckled.

Many years has passed since, and Sternbarks spirit has been utterly maimed, broken and ripped to shreds by what he has witnessed, as a passenger in his own body. The body has been twisted by the foul magics of the Garden as time has passed, and it is barely recognisable as once having been a native of Ghyran. The limbs have become twisted and gnarled, repulsive mouths have erupted across the bark, and terrible spiny growths have erupted from the body. The once glowing sigils of the Everqueen are completely overgrown, and pus, weeping sores and boils covers its surface. It shambles into battle, and as the splintered remains of Sternbarks spirit realises it is to be employed as a destroyer of life once again, insanity rolls over him and he can do nothing but scream. Thus, Sternbark is no more. The husk that remains is known to the Maggotkin as the Screaming Oak.





Yup - I've started work on the Screaming Oak/Corrupted Treelord. It's going to be a big project, but I'm pretty sure I'm onto something pretty cool and creepy. :)

Friday, 12 July 2019

Horses for courses - and spawns for Harbingers.

Hi guys, a bit of a progress update.

I've been using a Harbinger of Decay for many a game, using my old rotfly riding champion conversion - but since the debut of the Lord of Afflictions, it seems confusing to have two very different characters both riding flys.

While the original model is probably considered a modern classic:

... I have some issues with it; first of all, it's small. Way to small. It originates from the old Warhammer Fantasy, and doesn't scale well at all with the new and bigger scale of AoS. Secondly, it is finecast. I hate finecast. Thirdly, horses seem exceptionally boring to me, in a setting of high fantasy, such as AoS. Therefore, I wanted to make my own, new and improved, Harbinger of Decay. 

A bit of a forestory; some years ago, I stumbled upon an amazingly talented sculptor, namely Jason Hendricks; he has sculpted some insanely cool models, even some of the prototypes for the Warjacks from Warmachine. Especially one miniature enamoured me; The Nightmare Thing: 

http://monster-zer0.blogspot.com/2016/06/massive-darkness-nightmare-thing-aka-bob.html

I stumbled upon someone selling it on a facebook about a year ago, and I promptly bought it, without knowing what to use it for. Upon receiving it, I found it really cool, but also too big to be used as a regular spawn, and some of the details got a bit lost in the casting material (I call it restic - used for lots of board games - apparently cheap, and also quite horrible to work with - cut, scrape, sand - it's equally bad for everything). 

Anyway, it sat in a box, until two nights ago, when I was pondering what to do with my Harbinger, and a light went off; I hurried to my desk, got out the nightmare thing, and started messing around with parts:


I've replaced the head with to heads (one an upside down pink horror mouth, the other an upside down Blight King fly head, with the lower jaw from a pink horror added), and a Stone Troll arm, because I felt it was missing a bit of ye old GW aesthetic. The saddle is from the Maggoth lord (which oddly basically popped into place, as if made for it), and the torso is from the Pusgoyle Blightlords.

I'm really liking it, although I'm still on the fence about the scythe; one, it just seems like such an obvious choice, and two, the 1" range of it really doesn't suggest scythe to me - any suggestions?

*Update*

I've gotten a bit further, and I'm almost done with the sculpting on the Harbinger:


I particularly like the gross spine sticking out of his back:


I've also decided against using the necromancer model for the sorcerer on top of my Glottkin - it needed to much work and was a bit too weedy for a Rotbringer Sorcerer, so I chopped up the Ethrac model and gave him a new arm and head - I'm pretty happy with this version:




I've also gotten some work done on the Daemon Prince, and he's really starting to come together:



On that note, I'd like to elaborate a bit on conversions. I call this (cue fanfare...): 

Conversion Composition

First of all, I really dislike the word kitbashing; I feel like it belittles the skill and vision required for a cool conversion. A simple weapon swap may be a kitbash, but as soon as you go a bit beyond that, you are basically taking a miniature and converting it into something else, something that better suits your vision of the universe it is being part of. I don't mean to sound snooty or anything, and I'm not suggesting it should be called art, but take some credit in your skill and vision, and stop calling it kitbashing. 

There. I got that off my chest. :) 

I feel like the most important part of any miniature is its composition. Let me elaborate; the composition is a combination of the pose of the miniature and shape of it. Things like details and texture are very important as well, but you can easily find a miniature where these things are there in spades, but it just doesn't work as a miniature - why? Because the composition is bad. 

Let me demonstrate: 

The Skaven Grey Seer model is an example of great composition:



The model, seen as a silhouette, has a nice flow to it (shown by the green line), clearly defined form and the details don't mess up the shape or pose. I would even argue that seeing it only as a silhouette, you would still be able to guess that it's a skaven based on the pole, the iconic way skaven cloth is modelled and the hunched pose - non warhammer players could probably guess that it is a wizard, based on the stretched out hand.

Wulfrik the Wanderer, on the other hand, is a walking composition disaster:


Based on the silhouette, you would probably guess that it is some sort of christmas tree with a scarecrow added and a sword sticking out. There is no flow, no shape, no pose - it just doesn't work. The fact that the sculptor seemingly dipped it in glue and rolled it in his box of skulls only seems to make the issue worse.

My Daemon Prince has (at least I think) a pretty good composition:



You can clearly see the fly wings, the fly legs, and it has some nasty claws and spikes sticking out, adding to the creepiness and wrongness of the thing. It has a good flow and the body parts don't mess up the composition.


The cure for bad conversion composition: 

My advice to any converter is: Get the basic composition in place before you do anything else. The best tool for any converter is holding a miniature up against a lamp to backlit it. You will immediately see the silhouette of the conversion and thereby the composition (again, shape and pose) will jump out.

Don't be afraid to tweak the posing just tiny bits - sometimes moving an arm a few degrees will change to composition completely. Using bluetac or brass pinning wire is great for this - you can change it be moving the part attached with bluetac or bending the brass wire.

Another trick, in lieu of having a backlit setup (and which I use most of the time) is to just squint your eyes - it works almost as good. Again the silhoutte will jump out. Another good tip is to use your camera phone to take some quick pics of the pose, once you find one that works - even if you're tweaking it more, to see if it can get even better, you now have some pics to return it to it's original state.

Once the basic composition is good, you can start adding details and textures, but ONLY if they add to the conversion. Remember to check the silhouette regularly to see if it is starting to get cluttered, and be willing to remove parts again, even if you think a particular part is really cool. Don't be afraid to "kill your darlings" or rip something apart and start over. It is bit like cooking - you're free to use spices, but even the best spices won't make up for a dish that is basically lacking. Many conversions I see on my google search journeys are using way too many bits and lacking basic composition - try googling "obliterator conversion" for example; I've lost track of the times I've seen a plastic chaos terminator that looks like it's been dipped in glue and rolled in a guns bits box. Get the basic pose right, even if it takes some tries - walk away from it, sleep on it, get back to it, and make it the best you can. Good luck! :)



Sunday, 7 July 2019

Ship Ahoy!






I'm taking babysteps (pun intended) with the progress, thanks to "The Squig". However, I've been intrigued by the idea of using Gutrot Spume as a way to deepstrike a unit of Blight Kings, and reading Plague Garden by Josh Reynolds, I've become intrigued by the character Spume as well.

However, I've already used the (admittedly, quite cool) model for my Blight Kings as a unit leader, so I went on an inspiration search on the internet, to find out what people had done for conversions of him. Sadly, there wasn't too much, but I found this guy:

Billedresultat for gutrot spume conversion

(Sadly, I don't know who's done it, so I can't give him credit - If you recognise it, please let me know)

While there are definitely things I'd do differently, the basic idea of using the Gellerpox mutant tentacles and Typhus legs I really liked - so I set about making my own version:


I spent a lot of time scraping and cutting away any 40k-ish parts on the legs, and used gut-maw belly from the Pusgoyle Blightlord kit (mostly because I love the old-school gut-maws), made a huge axe from a combination of a 40k Death Shroud scythe and a minotaur axe, gave him a chain loin cloth, and used the "crab-hand" from the Khorne AoS starter set lord, to continue the nautical mutation theme - and finished it off with a back banner from the 40k Lord of Contagion kit. Obviously still needs a lot of sculpting, but I really like the basic idea - plus, he is HUGE:


I've also gotten a bit further on my Glottkin conversion; I've made a gladiator style shoulder pad (still needs distressing, though) for two reasons - both for having a place to put the dark green I used for the army, to tie him together with the rest of them, and besides; shoulder pads are awesome. :) 

I've also started the wizard on his shoulder - I'm a bit on the fence about him. While I have the Ethrac Glott model, I kinda wanted something thinner, more wasted and weedier - we'll see. 


Lastly, I got inspired to start a Daemon Prince conversion - this is extremely rough, sketch stage-ish, and he needs some fly wings, but I think this could work. 


As always, comments are much appreciated. :)

Monday, 24 June 2019

Scarcity of time

As always, I apologise for the long time since my last update, but this time I actually have a valid excuse! My wife gave birth to a little baby boy two weeks ago (affectionately known as "The Squig"), and believe me, when they say that babies eat up all your free time, it's true! It's wonderful and magical and the craziest thing ever and really tough getting next to no sleep - but I wouldn't trade it for the world. :)

Anyway - I've managed to get some work done (most of it before "The Age of Squig"), so I wanted to share them - they still need to get details, varnish, and blood and rust effects, so WIP.

First up, my Great Unclean One - I really like the way the shoulder pad turned out, it's nice to get some of the green of the Blight Kings onto this guy:



Lord of Afflictions:



Also, said Blight Kings:


My Maggoth Lord conversion (probably gonna count as a Verminlord Corruptor, once the wizard rider gets done)


And the project I'm mostly excited about; I bought a Glottkin a loooooong time ago, and made a new head for it, since I wasn't really a fan of the original one. However, I wasn't really happy with the model overall either - It's always struck me as a great concept, with a somewhat lacklustre execution.

I took a deep breath, dunked him in rubbing alcohol, and stripped the old paintjob. I ripped my original converted head off him, and made a new one from the "arm-face" of Rotigus, combined with the horns from one of the GUO heads, and the lower jaw of Ghurk - now THATS more like it! Much more tormented and evil looking. The other change was his right arm - I love the lamprey maw, but the arm just seemed weirdly short and out of place on such a big model. I cut it of and reposed it, and added the censer from the Skaven Plague Furnace, as a giant wrecking ball - YEAH! Now we're getting somewhere!
Lastly I added some claws from some sort of Tyranid monster to the tentacle, since I thought it was a bit weedy looking - more spikes are always more gooder!

Obviously he still needs quite a bit of sculpting, blending and detailing, and a rider added (I'm contemplating a guy with a cannon, actually), and I'm thinking about magnetising him to his base, so I can have two bases and use him as either The Glottkin or a Soul Grinder. Still, I'm really excited about him, and I really like where it's going:



Wednesday, 24 April 2019

WIP Wednesday.

Yup, WIP Wednesday. Apparently, it's a thing. At least it is now. Since I have a WIP and it's wednesday.

This guy (the Maggoth Beast, that is) is OLD. I'm not sure if I made it back when the Maggoths first came out, during the end times in 2014, or if he's a little younger, perhaps when I started messing with AoS at first, shortly after it's release.

Anyway, I kinda like the Maggoths at first, but they suffer from a bit of the same malady as the Mutalith - it has a tendency to look a little flat from certain angles. I wanted to make it wilder and more chaosy, and since it came with two extra arms, and extra heads, I thought "why not?" and decided to make this crazy beast. And then, it sat in my cabinet of stranded projects for some years. Until now.

The rider, I made yesterday. I wanted him to be less fighter-y and more sorcerer-y, and I think he conveys a quiet malediction, that somehow gives a cool contrast to the wild beast.

I'm not sure what he's going to be played as; perhaps a Verminlord corruptor? (Tongue = tail attacks, lots of melee attacks = four arms, wizard = the rider on top), or maybe even a Mutalith vortex beast - I don't know yet, but suggestions are welcomed. I just think it's a cool model and it needs to get on the tabletop.




(PS: The real Maggoth lord warscrolls are pretty boring to me, so I'd rather not use those).


Tuesday, 23 April 2019

Progress in the garden...

A bit of progress on the Nurgle guys - after having played practically every game with a Harbinger of Decay as a general, I wanted to try something different, so I've put together a Lord of Afflictions, which I think came out pretty cool:


I think the standard one is very bland, while this one is quite a bit more menacing.

Also, a bit of colour on the tree - much more to come, but hey, it's something. Also, I'm working on Gnarlmaw #2, which is more of less scratchbuilt.


Tuesday, 16 April 2019

A small break from the little blue buggers.

Yep, I needed a break from the little blue guys. The squigs are mostly done (needing a final highlight on the teeth and gums), and then it's on to the riders. And the rest of the of the army. ;)

Before that, though, I took a small detour and made some reinforcements for my Nurgle army. I've only used a Harbinger of Decay as a general, and for some reason I haven't considered the Great Unclean One as a general. After looking at his warscroll, he seems really cool and brings a whole new thing to the army (one of the things I really like about AoS is the way a general can change an armys synergy), so I decided to try him out.

Last january, the new plastic GUO arrived. A buddy had given me a recast version of the FW GUO some time ago, and while I really like the quiet menacing look he has, I like the new dynamic pose of the plastic GUO even more, so I got one, and started to go to town.


I gave him the classic iconic sword and flail (mostly because it looks cool), but while building him, I was wondering where to put the dark green I use for the armour of my Nurgle army, so I got the idea to make him a gladiator style shoulder pad. It'l obviously get scratched, dinged and rotted up later, but the basic idea is there. Also, for some reason I felt compelled to have a tree with bells growing out of his left shoulder - I'll try to come up with some fluff to explain it. Please note the adorable nurgling posing on the branch. :D

The other addition to my army is a Gnarlmaw. While it has some pretty cool rules, the real bonus, I think, is the way it gives extra contagion points. So I needed one.
However, I wasn't really a fan of the model as is. The branches seemed to weedy to my, and I felt GW missed a chance to make a REALLY creepy tree.
I started experimenting with some spare wyldwood trees, and once it got glued together and greenstuffed, I like it much better than the standard. I'm still deciding whether or not it needs the bells.


Lastly, I need to get my Pestigors (counts as plaguebearers) based and painted.



Small update - I got some more work done on his shoulder pad. I've tried to explain how I do it on the picture:


Here you can see how it looks more like a piece of the miniature now, rather than just tacked on. Still needs the leather strap done, though.



Sunday, 22 October 2017

Something big is approaching...

Inspired by the ever inspiring Biohazard (http://www.bolterandchainsword.com/topic/234115-world-eaters-warband/) I saw a Redemptor Dreadnought conversion, and I saw that it was good. Actually I started out really not liking the model when I first saw it, but after seeing Biohazards version, I got so inspired that I had to do one myself for my DG.

Here is the humble beginnings of my Leviathan Dreadnought. It's obviously very WIP, and it's only mockup stage (I'm not sure about the sarcophagus or front armour - the shoulder pads obviously need some work as well), but the basics are starting to form - I knew it needed to have the front armour rounded, as well as the shin armour, to match my existing Daemon engines - it would look out of place to suddenly have a lot of square edges. I'm also pondering how to do a Grav Flux Bombard - any ideas?


It's only really when you see it in real life, that you appreciate how big this fella is - but I've included a scale shot, so you can get an idea:


Wednesday, 18 October 2017

Improved Blight Lords and Plague Marines

I received my second box of Death Shroud today, and promptly tore into the sprues, snickering manically and swinging my scalpel, saw and cutters... Well, not exactly, but I was very excited, since I had some cool ideas for them.

This next batch almost put even more of a fight than the first batch - as I told you in the previous post,  they are NOT easy to convert - everything fits together in one way and ONE WAY only; which is great if you're a beginning model builder, and you don't want to make mistakes. Lord knows I've assembled many kits the wrong way, only to find out the plastic glue is dried solid and there's no way to pull it apart without destroying everything.

Anyway, this quality is not so much of a quality, when a madman such a myself wants to do unspeakable things to said kit - so I used a lot of cutting, measuring, cutting again, a bit of greenstuff and some weird parts to make it work - but in the end it is so satisfying to "beat" a conversion - to pull off something that looks almost hopeless.

I'm really satisfied with the unit, and they look and feel soooo much better to me than the regular kits. Granted, it is a really expensive unit to build - but hey, this is the guy that once bought 8 (!) Chaos Lord in terminator armour kits, to build a Berzerker terminator squad with lightning claws. ;)
In the end, I'm a one-army-guy. I don't play much, modelling and painting is my main hobby, and I want this to be the best army I've ever done, with all of the models looking awesome - so it was worth it. :)


Also a shot of the new Plague Marine unit I've assembled - only very small conversions, but I wanted to show off how great a kit it is:


Monday, 16 October 2017

... Blight Shroud Terminators?

As promised, here is my progress on the "Blight Shroud Terminators". I'm much more happy with this, than the standard Blight Lord Terminators. They just don't feel or look right to me. These however - these I feel give the massive, hulking feel of 1.5 tonnes of armoured decay, evil and ceramite that I want them to have.

I will warn anyone attempting do these however - these are NOT simple arm swaps or easy conversions. They involve very complicated removal of arms, sockets, etc. and some quite complicated cutting to get the new arms to sit right. However, I think they're definitely worth it, and I can't wait for the other box of Death Shroud (which seems to be sold out almost everywhere in Denmark at the moment) so I can make another two combiplas/axe guys and a Mace of Contagion carrier. More to come soon...


And a size comparison; even though it's the biggest of the Blight Lord Terminators, the champion (second from right) is still dwarfed both in height and girth by the new conversion - and the Grey Knight just seem to have lost all hope. ;)


Saturday, 14 October 2017

Blight Lords? Back to the drawing board.

I've had an epiphany. Well... Okay, maybe not an epiphany per se, but a realisation.

The Blight Lords just don't cut it. They're okay models at best, but the whole idea of me selling my old Death Guard army, and building a new one, was that it should showcase the concept of my ideal DG army, no holds barred, full throttle, and modelled to the best of my ability. I've learned so much since 2011 when I built the old one, and I want this army to be the best I've ever done.

And the Blight Lords just don't cut it. I realised this when I started to paint them. They're too mish-mash, too many weird mutations, bad anatomy and weird stuff. So I'm scrapping them.

The good news is that I think I can make some awesome Terminators. The bad news is that they'll be made from Death Shroud, which will make a hideously expensive Terminator unit, since I need two boxes. But let's look on the bright side; the unit will have 6 models, which, when combined with Typhus, will bring them up to the number 7 - Score!

Expect to see some mockups and progress very soon.

On another note - I just got hold of the Plague Marine kit today (2 packs), and they. Are. Beautiful. Well, not really, but holy crap, even without having put one together yet, it's such a great looking kit, that I can easily forgive GW for not putting enough options in the box. I'm looking forward to putting some together tonight. :)

Last thing - I've decided that I want to share some of the great stuff I find on my interwebz travels - some of it being great inspiration, and some of it is just plain awesome - this time it is a combination. Unfortunately, I can't give credit, since I found it on the pinterest with a broken link, but if you know whose it is, please say so in the comments so I can give due credit.

It is a (looks like it) quite simple conversion of the Typhus model, but rethought in such a refreshing and cool way, that the previously comical pose seems incredibly threatening - it's just such a case of "Damn, why didn't I think of that?".


Please note - NOT MY WORK, I'm just sharing it.

Monday, 2 October 2017

Progress on Typhus and the Blight Lord Terminators.

I've gotten a bit further on the Typhus conversion. I've tweaked his pose a bit, thanks to some suggestions I've gotten - his stance is changed a tiny bit, and his right arm is a bit more relaxed, while his left arm has gotten reposed quite a bit, making it more forward pointing - a major improvement to me.

While I disliked the cloud of flies, not having them left him a bit bare - so I'm experimenting with adding some creepy insect legs, to make him seem more of a living insects nest, waiting to burst open.


I'm still contemplating if I should make him completely my own character, an old favourite known as Pandemion. 

I've also made some progress on the Blight Lord terminators. I wanted to love the kit, I really did, since I adored the blight kings kit - but I don't. 
A few of my dislikes; 

1) There's not enough weapons. Only 3 axes, 3 swords, and 1 of each type of combi weapon. Come on, GW. 

2) There's next to no options regarding torsos, arms, poseability, etc. I really disliked the "fly" while the rest of the DG community seem to adore him, and I hated the flabby fat guy. I had to do some pretty heavy conversions to get rid of them. 

The kit really needed another sprue. They're more expensive than the blight kings, but with far less options. 

Anyway, here they are - very WIP, but getting there. The champion with the flail is made with combining parts from the Lord of Contagion and the BL bits, and the lower pic is showing some conversions I'm doing for combiplasmas, and making the Blight Launcher a bit more impressive, by combining it with the plague spewer: