Sunday, 20 August 2017

A hunt of the perfect tabletop miniature

Some time ago, right before Age of Sigmar was officially announced, I painted a few skaven models. AoS was rumoured to be a new warhammer fantasy skirmish game, played on round bases, with few models on the table. They had me at round bases. I quickly painted 10 test clanrats, but they were  poorly designed in both colour choices and painting technique, and I abandoned them soon after.

These guys are just boring to look at


I have never really given up on trying to find the perfect colour scheme for skaven, but unlike what the rumours said, the game actually requires quite a few models (for most armies). This is bad news for the people, who want to paint a skaven to a certain standard.

A few days ago, while looking around the internet, I found this beautiful fella' over at https://reaktorminiatures.files.wordpress.com. I instantly fell in love with the colour scheme, and I knew at once, that I had to steal it.

For me, there are only two important rules in painting a good tabletop miniature.
1. It has to pop on the table. This mostly comes down to bright, clear colours and heavy contrast.
2. You have to be able to paint an army in the chosen colour scheme. This seems obvious, but most gamers I know, have abandoned a project after painting the first 1-2 units, when realizing how daunting a task it would be to paint a whole army that way.

The above model does this to an A+. I think it is beautiful in every way, and most colours are only 3-4 layers. Simple and elegant, and I want an army like that. I don't know if I can actually do it, but after painting my copy model (with a few personal tweaks), I feel pretty confident.
The green warpstone could probably have been pushed a bit more, but all in all I'm really happy with the result. Unlike most other armies I have ever painted, this model just owns the table. I want to look at it all the time, and I want to paint more... In fact, I'm just going to do that right now.


/Andreas 2.0





Thursday, 17 August 2017

A drastic - but good - decision.

Yup - I've made a drastic decision. It was made for two reasons;

First being that I wasn't really loving the Defiler. It wasn't bad, but I wasn't loving it either, and I need to crazy in love with my work for me to really enjoy it and be satisfied. When I make something like that, I can't stop looking at it from different angles, and I felt that the Defiler was lacking in several ways - the scourge wasn't really what I wanted, the pose was sort of boring, etc.

The second being that my Forgefiend, which I really liked, couldn't make it into the Death Guard army list - for some reason DG doesn't like them. I know it could be made into a secondary detachment, but then the Detachment wouldn't be DG, and it just... Didn't feel right. Also, the legs seemed kind of small for it - it bordered on the comical. I want the theme to feel steampunkish, but never comical. I want scary, dammit!

So the decision was to rip both Forgefiend and Defiler apart, and make a rocking Defiler from the best of both worlds, and lo and behold, I think I did it - this, I REALLY like:


The tendrils are meant to be the Defiler Scourge - I reckon they work, but comments and critique are welcomed. :)

I'm still wondering if it should have some of the Forgefiend exhausts - I might experiment a bit.

The legs took a lot of time - first, all the necron pattern crevasses had to be filled, then filed, and then put through distressing/corrosion hell with my dremel - well worth it, at the end. I still need to do corrosion on the armour plates, but that'll get done, once it's put completely together - that way I know where it'll need to go.

On another note, my Daemon Prince's missing leg has arrived - hopefully an update about that later tonight.

Update:

I've started cutting up the legs, to repose them, and blocking in the pose; I think I've finally found what I was looking (cue U2) - they obviously still need a lot of sculpting to rid them of the tyranid look, and give them armour plates, but the basic shape and pose are pretty much in place:




I've also done a bit of work on the Decimator I found in a bag lying about - I've ground down the square leg plates, and have plans to do the same to the shoulder pads, since they don't fit at all with the "rounded armour daemon engine aesthetic" (they were also made before Chaos was revamped), but for some reason I don't think it works as all - it just seems... Lego-ish, like a toy? I'm a bit stumped, because I'd really like a Decimator for the DG army, with dual Soul Burners, but right now it looks like I need to go back to the drawing board.


Update #2:

I've made a VERY rough mockup of a Decimator idea, that seems a bit more "nurglish" - the small bottles are placeholders for the Soul Burner Petards I've yet to make:




And a quick comparison between the different "monsters" so far:




Oh, and a word of warning - a couple of nights ago, I was cutting a piece of plastic with my plastic cutters, and it had some dried superglue stuck to it. The dried superglue is very hard, and a piece of it was launched into my eye, embedding itself into to cornea of my left eye - now, that hurt.
I tried flushing my eye and and I thought it was okay, so I went to sleep. The morning after it was even worse, so my wife (a nurse) gave me a scolding for ignoring it, and sent me off to the emergency room. They managed to dig it out, it had managed to go a little deep, and given me some antibiotic eye drops. It's much better now, thankfully, and my eyesight don't seem to have suffered, but I'll be sure to get some safety goggles when working on stuff like that in the future - and you should too; we only get one set of eyes, and they should never be taken for granted. :)


Saturday, 12 August 2017

More Defiling and ... Helbruting?

A small update on the Defiler and the Helbrute:

I've begun bulking up the defiler - and please note that not all of the parts are final (especially
the engines), so it's more like a sketch than anything - but I could use some feedback, since I'm a bit knee deep into doing it, and sometimes I lose my focus when I get there - is it working, or should I go in a completely different direction?



Also some more details on the Helbrute - I gave him some extra exhausts (once again, those Fiend stacks sure come in handy), and I've given him a chainmail loincloth, which help the wide stance a bit. I've also glued on the insect legs on the sarcophagus, and a large spike on his left shoulder:


Wednesday, 9 August 2017

Bits have arrived! But alas, the warp storms are affecting the bitz store...

Hi guys - my bitz order arrived from bitzbox.co.uk today, and I frantically tore open the nicely packed envelope, and basked in the glory of the new body parts for my Daemon Prince, his means of motion, his grotesque, mutated... Two left legs?

Dangit. They've sent me two left flying hive tyrant legs by mistake. To their excuse, they've immediately answered my mail, and they'll send me the right one promptly. So, the prince will have to wait a bit longer for his legs. On the positive side, they seem to fit really nice, and they seem to have the right dimensions - I've made a few cuts, and mounted on the giant hooves, to see how it fits, and I suspect that they'll look great, once they get armour sculpted on. Please excuse the picture - he really is a mess of non finished green stuff, blutack, and plastic parts as he is:


As you can see, I'm also toying with giving him a mutated, extra right arm.

I also grabbed the chance to order some useful bits, while I was browsing their website, so I got a few mkIII helmets and every single exhaust they had - one can never have too many exhausts!



I wanted to take a shot a converting mkIII helmets into Plague Marine helmets, and with a very small grinder bit, my dremel and some patience, I think it works pretty well (still needs some cleanup, I can see with the closeup):



I've also gotten some more green stuff on the Helbrute, and with the exception of some small details and tubes, he's about ready for paint - really satisfied with this one:


I got another idea, while rummaging through my bits box last night - there lay the wreck of my old Dark Mechanicus mauler fiend, which I was never really satisfied with. I had used the body of a FW Blood Slaughterer, and looking at it, I found some Necron Stalker legs, an Aracnarok body, and the gears started churning; I'm gonna do a defiler. It's only on the sketching state at the moment, but I think it has potential:


(Very much inspired by the Grievers from Maze Runner on this one - obviously needs another head)

Lastly, I'll just leave a small teaser of my project for the army, that's being worked on, on the side - it WILL get done, but I want to take it slow, enjoy it, and do it right. Any guesses?


Update:

I've been working some on the Defilers battle cannon - I wanted to make it into a combiweapon of sorts, combining it with the reaper auto cannon; still needs the bayonets, but I'm kinda digging it; It might not seem like much for a few hours work, but I always find mechanical stuff time-consuming - everything has to be straight as an arrow.


I also added some detailing to the Helbrute; some plague censers where the eyes used to hang on the sarcophagus, some insectoid limbs on the right side of the sarcophagus, a few spikes and a couple of extra exhausts - better?


A quick bad pic of the Defiler as a mockup - barely held together by blutack


Saturday, 5 August 2017

More painted Malifaux miniatures

I'm slowly trying to take some well-lit pictures of my miniatures. Most have been shown somewhere else on the internet, but I want to convert everything to a nicer format like the images below. This week I'll be covering malifaux miniatures, and later I will be moving on to 40k and age of sigmar.


Dr. Grimwell, Nurse Heartsbane, and two orderlies


Angel Eyes, Scion of Black Blood, and two Bloodwretches

/Andreas 2.0

Thursday, 3 August 2017

Helbrute and Plague Marines incoming!

Since I'm waiting for some bitz for my daemon prince to arrive, I might as well do something in the meantime;

Since reading about the Helbrute in the new Index: Chaos, I got very excited about the Helbrute as a close combat monster - I've always pictured it as a raving maniac given metal form, and the new rules (extra attacks! And wounds like monstrous creatures! Finally!) make it seem like it could actually work - of course it has to get across the table, but 8" of movement isn't too bad, and best of all, the new Power fist/power scourge combo puts out a lot of hurt; 4 base attacks, +1 attack for having two close combat weapons, and 3 bonus attacks for the power scourge - that's 3 attacks with str 8, dam 2 and 5 attacks with str. 12 dam 3 - a grand total of 8 high str attacks!

Anyway, I got myself a Helbrute kit, and decided I had to do something about the legs - I really dislike the kit Helbrutes legs and feet - they feel so short and stumpy, and fat thighs as well, plus they seem so flat and mono-posey. I don't get why they didn't work on the DV Helbrute, and made the legs more like that model. Anyway, chop chop, off with his legs. I cut the legs of the Helbrute kit, just above the ankles, and made that the new knee joint, and mounted them on the lower legs of a couple of DV Helbrute legs I had laying about - this made the legs seem longer, and gave me the possibility of having a more interesting and menacing pose. I also made a new power fist with some Heldrake talons, and a Killa Kan circular saw - inspired by Morb├Ącks great helbrute on that one.

Furthermore, I gave it the DI Sorcerers belly plate and a plasma gunners head, to make it look more distinctively Nurgle, which I think works quite well. Obviously, he still needs a lot of green stuff work to make it all come together, detailing, and smoke stacks, but I think the basic model works really well.



Update: Someone on a forum requested more angles of the Helbrute, so I might as well share them here too:




I also finally got hold of the new snap fit PM kit, after them being sold out in all my local stores; they must be popular. However, even before getting them, I had planned to cut them up somewhat, since I only really liked the basic bolter PM.

I promptly cut off the power fist, since I wanted to use it on my Blightbringer champion.


The astute reader will also see that I've managed to do some clever cutting with his left arm, thereby giving him a Plasma gun, as well as giving the other champion a back banner, and a backpack with a Plasma gun, thereby giving me two cool Plasma champions:


Lastly, I used the Champions body, and used it for a (in my opinion) more interesting pose Blight Launcher gunner, along with some leftover DI Plague Marine parts: 







Saturday, 29 July 2017

A new beginning - The Witchling Handler

As some of you might know, something terrible has happened. Photobucket has become a paid service, which means I won't be using it any more. Google, however, remains a free hosting platform, and this is great news for our blog. From here on out, I will be posting all my miniature pictures through the 'bitter old painters' blogspot. I still won't be posting regular updates or long walls of text, but there will generally be a steady inflow of new miniature pictures from me. I am not sure if every picture will be acompanied by an update, but at least my gallery will start to grow from here on out.

And as every new beginning has to start somewhere, I herby present you with 'The Witchling Handler'. I loved painting this model so much, that I tried a few new techniques on her. Most notably are the purple tinted shadows, which really helps the red coat pop. I am very proud of this piece, and I can't wait to get going on the next malifaux miniature. 



Now, back to painting.

/Andreas 2.0

Another take on the Daemon Prince...

I've been getting some feedback on Bolter & Chainsword, and someone told me that while he was cool, "I could do better", and that he didn't really look like a Death Guard DP, more like a Nurgle DP. I took the comments to heart, and decided to try another take. This time, in Power armour.

Let me know what you think. :)




Update: I've added a sketch to show an idea for my scratch built legs - underneath the sketch, the wireframe and the green stuff base can be seen. 





Thursday, 27 July 2017

Tweaking the Dreadnought a bit...

Hi guys - not much progress on the Daemon Prince, since I still can't get the lower body to click - I've ordered some legs from a bits site, so I'll see if that works out, when they show up.

Anyway, a buddy at my local gaming club looked at the Nurgle Dreadnought while I was working on some other things (I have this habit of lining up the models I'm working on, so I can constantly check if the look and feel of the miniatures match each other), and he commented that it is so much bigger than a normal dreadnought, that I should use it as a Hellforged Contemptor - it also has longer legs, etc... I thought about it for a bit, and I think it's a great idea; I like the thought of it being a bit more elite than a standard Helbrute, and especially reading up on the fluff of it, him not being driven insane, having him actually being a great champion of Nurgle, instead of a raving lunatic.

Reading the rules, however, this posed a problem - Contemptors can't take a missile launcher for an arm. I pondered about it a bit, and decided that he should have a Butcher Cannon instead; this also allows me to play it as a standard dreadnought with auto cannon, should my opponent refuse to use FW rules. I spent some time tinkering with how to turn my missile launcher into a Butcher Cannon arm (not wanting to screw up my previous work too much, and really liking the stubby arm aesthetic of the missile pod), and I came up with simply stuffing some auto cannons into the pod, cutting away a little material and mounting the ammo drums, and using some chaos vehicle chains to bulk the barrels up a bit - they looked a bit weedy at the bottom, without the chains.

I think it worked out pretty cool, but let me know what you think. :)


Tuesday, 25 July 2017

Daemon Prince progress...

A bit of progress on the Daemon Prince - I got an idea last night, looking at a pink horror mouth, and I did some greenstuffing and ended up with something I actually really like for the head.

I'm trying out a third option for the lower body - something more creepy, mechanic and insectile:



As always, let me know what you think. :)

Monday, 24 July 2017

The walking pox...

Hi guys - I've managed to get all my 20 pox walkers ready for paint. I couldn't resist getting the 6 man quick assemble box too, and I realised that with a few small conversions and the 6 additional guys, I had an opportunity to have 20 unique models - so thats what I did. I also removed almost every single horn on the pox walkers, since I disliked them - it gives them IMO an odd silhouette, and takes away from the creepiness of them. This I like much better. To hide the cuts, and give some extra texture, I glued on some micro beads from a Brita water filter. Great stuff for Nurgle, but it sure is a bitch to separate the beads from the active carbon they're mixed with. If anybody has any tips for an easy way to do it, I'm all ears. :)

Anyway, here they are:




Friday, 21 July 2017

Something new, something old, something rotten, something cold...

Hi guys - since the Dropbox debacle of march 2017, I've been really bitter about it - all my pics of all my projects, have been little red x's in every forum, blog and post on the web. I couldn't really find the motivation to get them up again, but a lot of you guys all over the forums have been asking, and I thought that I should get myself together and do something about it. I won't be able to reupload every single link to the forums, but I thought that I'd at least reupload the pictures of the projects here on the Bitter Old Painters blog. So, here they are - most of what I've been doing with grey plastic for the past 8 years, are collected in the new and improved...

Gallery of our projects



(Alternatively, use the convenient link in the menu. ;) )

Monday, 17 July 2017

Something wicked this way comes...

I'll just leave this hanging for now...

(very rough mockup - the head is just a placeholder, and I'm wondering if he should have legs or a "skirt")



Update! I'm on fire here:


What do you think of the lower body? To Mechanicus for Nurgle?

Update #2:

Another idea for the lower body:


Some ideas for the head: 





Sunday, 16 July 2017

Some minor Plague Marine conversions...

Hi guys - today I'm showing off some minor plague marine conversions I've done. Since I got my hands on 2 sets of the Nurgle part of the starter set, I wanted to do some conversions - I'm not a fan of all the miniatures, and I wanted to do some tweaks. This way, when the (hopefully) 10 man multi part plague marine kit comes out, I have 11 marines already, giving me a grand total of three 7 man units - with no duplicates.

Without further ado, here they are:

First off - I really really hated the sorcerer. In my opinion, it's just a straight out horrible miniature. Kraut Scientist (of Eternal Hunt fame) seems to have made it right somehow, but from the first time I saw the Champion of the Plague Marine unit, I thought he'd make a much better sorcerer. Very simple conversion, just a few arm swaps (with a staff from the Blight Kings kit):


Also since I've got 2 Noxious Blightbringers, and doubt that I'll be using even one, I thought he is a great miniature, and with the addition of a power fist and the arm from the "grenade guy", he looks like an awesome champion. I also disliked the weird horns on the guy on the left, so I scraped them off, and reposed his left arm in a more dynamic open position:


Next up is my second plasma gunner, using the arms from the bolter "duplicate guy", so they would have different shoulder pads, and a head swap - I really prefer the MkIII helmets. The other guy is made using a leftover belly plate and the legs from the sorcerer, scraped free from the insect stuff - not sure about the head though:


Last up is my second champion, just a simple matter of grinding away the hooded head (still needs some greenstuff touchups), and putting on a disgusting, bloated bare head (I think it is an alternative head from the Glottkin kit). The last guy, on the right, is made using another "duplicate marine" body, the sorcers shoulder pads, a bolter scraped free from the left hand, the torso from the sorcerer, and a head from the blight kings. I really like this one: