After having almost completed the squigs in the planned colour scheme (at least the blue colour), I realised that I just wasn't happy with it. What looked pretty good on the smaller scale squig herd, looked a bit chalky and well, drybrushed on the larger squigs. So, realising that I wouldn't be happy with them, I decided to grab my brushes, colours, glaze medium and layer them all.
Unfortunately I've been held back by a nasty cold for the last 3 days, but before that I managed to get 12 of the critters to this stage, so it's doable - sure, it takes a bit longer, but this looks much much better, and is something I'm proud of showing people, rather than "well, it's a pretty nice result for how fast it is, right?".
Wednesday, 13 February 2019
Wednesday, 6 February 2019
This is MADNESS! No. This. Is...
... Batch painting 30 Boingrot Bounders and Squig Hoppers!
There's no two ways around it. Painting battle line, especially lots of them, is boring to me. But I'm determined to actually get this army painted, so I've decided to batch paint every single squig in one round. This way I won't get tempted to "save one unit for later", since none of them will be finished if I don't paint them. Seeing as I've managed to get them ready for the two final highlights in two nights (about 6.5 hours = 13 minutes pr Squig so far), I'm keeping a pretty good pace. My plan is to get in at least an hour or two every night, and I'll hopefully have them done at the end of the month.
There's no two ways around it. Painting battle line, especially lots of them, is boring to me. But I'm determined to actually get this army painted, so I've decided to batch paint every single squig in one round. This way I won't get tempted to "save one unit for later", since none of them will be finished if I don't paint them. Seeing as I've managed to get them ready for the two final highlights in two nights (about 6.5 hours = 13 minutes pr Squig so far), I'm keeping a pretty good pace. My plan is to get in at least an hour or two every night, and I'll hopefully have them done at the end of the month.
Sunday, 3 February 2019
Murr-Loon da Wizard on da Walking Castle
Hi guys - although it's been a busy weekend, I managed to get a few hours of hobby time this sunday evening, where I got to work on my (Privateer Press Hordes) Trollbloods Mountain King, that had been sitting in dishwash and water for some hours.
I really like the idea of a giant troll being a hero in this army - but I just don't like the aesthetics of the Dankhold Troggoths, and the Forge World Troggoth Hag looks bad - in a bad way. I really don't like that miniature at all. However, the size and the concept (rules and abilities) were cool, so I decided to make something out of the Mountain King, which I've liked since I first saw it. Privateer Press are weird in that sometimes they make amazing miniatures, other times they look like... Well, poo.
Anyway, this is a great miniature. The size, the pose, and the details. Great cast too. There are a ton of gaps to fill on the rocks on his back, but this is pretty easily done.
The idea is that Murr-Loon, da mighty Shroomwizard, advisor of Arr-Durr, has somehow magically tamed this gargantuan troll, and rides the troll into combat (hence the magic abilities). The Troll throws rocks in every direction (6 vomit attacks, at 10") and hits very very hard (bulk and fist attacks).
I won't be doing too much to this miniature, as I really like it as is. I need to figure out exactly how to make the shaman stand of the shoulder of the troll (I imagine him holding a chain, bolted to some of the rocks?), remove the last of the troll whelps emerging from the trolls skin, and figure out how to make some ears.
First the photoshopped concept sketch:
I really like the idea of a giant troll being a hero in this army - but I just don't like the aesthetics of the Dankhold Troggoths, and the Forge World Troggoth Hag looks bad - in a bad way. I really don't like that miniature at all. However, the size and the concept (rules and abilities) were cool, so I decided to make something out of the Mountain King, which I've liked since I first saw it. Privateer Press are weird in that sometimes they make amazing miniatures, other times they look like... Well, poo.
Anyway, this is a great miniature. The size, the pose, and the details. Great cast too. There are a ton of gaps to fill on the rocks on his back, but this is pretty easily done.
The idea is that Murr-Loon, da mighty Shroomwizard, advisor of Arr-Durr, has somehow magically tamed this gargantuan troll, and rides the troll into combat (hence the magic abilities). The Troll throws rocks in every direction (6 vomit attacks, at 10") and hits very very hard (bulk and fist attacks).
I won't be doing too much to this miniature, as I really like it as is. I need to figure out exactly how to make the shaman stand of the shoulder of the troll (I imagine him holding a chain, bolted to some of the rocks?), remove the last of the troll whelps emerging from the trolls skin, and figure out how to make some ears.
First the photoshopped concept sketch:
Here he is (excuse the lump of blu tac holding his head into place while the green stuff is drying):
And here you can see a close up of the face; Trollbloods don't have noses, which make them look very distinctive; this I needed to remedy, so I used a spare nose from the Rockgut kit, and modelled it onto the face - still needs greenstuffing, which I've tried to emulate with Photoshop here - I'm still pondering what I'm gonna do about ears though - any ideas? (Rockguts and River Trolls are a bit too small for this) - but his new nose makes him look much more like he belongs in the Warhammer universe:
Saturday, 2 February 2019
Da Walkin' Shroom Farm
Hi guys - a bit more on the Gloomspite Gitz project.
I've always liked the idea and concept of Giants and I wanted to include at least one in my Gloomspite army - but I had to do something with it, both being a compulsive converter, and wanting it to fit into the Mushroom theme better.
It didn't take long before I began to get this idea of mushrooms infecting a living creature (a bit akin to that horrible fungus thing ants can contract), and an idea of the model began to form.
I took the most mindless head from the gargant kit, reposed the legs to make them look more zombie-stagger-like, and attached a bunch of mushrooms to his body and back (including the top of his head, them coming out of his brain - ew!)
Being completely Shroom-Zombified (totally a word), he needed a grot minder, giving him orders, and his own little lookout barrel. I'm really digging the vibe of this guy. :)
Also, 3 more trolls, with some minor conversions and swaps.
I've always liked the idea and concept of Giants and I wanted to include at least one in my Gloomspite army - but I had to do something with it, both being a compulsive converter, and wanting it to fit into the Mushroom theme better.
It didn't take long before I began to get this idea of mushrooms infecting a living creature (a bit akin to that horrible fungus thing ants can contract), and an idea of the model began to form.
I took the most mindless head from the gargant kit, reposed the legs to make them look more zombie-stagger-like, and attached a bunch of mushrooms to his body and back (including the top of his head, them coming out of his brain - ew!)
Being completely Shroom-Zombified (totally a word), he needed a grot minder, giving him orders, and his own little lookout barrel. I'm really digging the vibe of this guy. :)
Also, 3 more trolls, with some minor conversions and swaps.
Labels:
Age Of Sigmar,
AoS,
Gloomspite Gitz,
Grots,
GuitaRasmus,
Troll
Subscribe to:
Posts (Atom)